Skip to main content

In-App SDK - iOS

Payers will have the almost the same operation process for using In-APP and Paypage. The difference is that if the mobile client integrates the sdk, users will get a smoother experience when paying on the native page than a web page.


User experience

  1. When customers are ready to complete their payment, your mobile application creates a new order creation request.
  2. The PayBy returns a URL that that redirects customers to a checkout.
  3. Customers enter their payment details on the checkout and complete the transaction.
  4. If the payment is completed, customers will be redirected to the merchant's success page.

card-ue

System interaction diagram

inappflow


SDK

Link


Term Definition

  • deviceId: Every device has its own unique deviceId. UAT environment [joint debugging] fixed: deviceId123
  • partnerId: Every merchant is assigned a partnerId while applying for the payment service
  • appId: Every app of a merchant is assigned an appId while applying for the payment service
  • token: It contains order information
  • sign: First, generate a singString by arranging deviceId、partnerId、appId、token order. The rules are as follows: String signString = "iapAppId="+appId+"&iapDeviceId=" +deviceId+"&iapPartnerId="+partnerId+"&token="+token; Second, sign the signString with privateKey, and the encryption rules can be seen in the demo. Note: For demo purposes, the sign is generated on the app client. For security, the sign should be generated by the server and then returned to the client.

Applicable version

Use Xcode 10 and above to use the new version of SLDPayByPayment SDK, iOS 10.0 and above


Installation

Installation with CocoaPods

[1] Build your project in XCode.


[2] To integrate SLDPayByPayment into your Xcode project using CocoaPods, specify it in your Podfile:

pod 'PXRPPayByPayment'

Save and execute pod install, then open the project with a file with the suffix .xcworkspace. Note: If you are using SLDPayByPayment now, please replace it with PXRPPayByPayment, run pod install to install, and then the new SLDPayByPayment.framework will be integrated into you project. SLDPayByPayment pod doesn't been maintained any more.


[3] In Xcode, select your project settings, select the "TARGETS" column, and add "URL scheme" to the "URL Types" in the "Info" tab bar for your registered application "payby" + iapAppId (As shown). Image text


[4] In Xcode, select your project settings, select the "TARGETS" column, and change "Architectures" to "arm64" in the "Build Settings" tab (As shown). Image text


[5] In Xcode, select your project settings, select the "TARGETS" column, and change "Enable Bitcode" to "No" in the "Build Settings" tab (As shown). Image text


Usage

Initialize SDK (Required)

#import "AppDelegate.h"
#import <SLDPayByPayment/SLDPayByPayment.h>

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
[SLDPayByPaymentInterface setLogEnabled:YES];

// [SLDPayByPaymentInterface setLanguage:SLDPayByPaymentLanguageEn];
// [SLDPayByPaymentInterface setUserInterfaceStyle:SLDPayByPaymentUserInterfaceStyleDark];
// SLDPayByPaymentConfig *config = [SLDPayByPaymentConfig defaultConfig];
// config.paymentMethodMenuColor = [SLDPayByPaymentColor colorWithLightColor:[UIColor redColor] darkColor:[UIColor greenColor]];
// config.paymentMethodTextColor = [SLDPayByPaymentColor colorWithLightColor:[UIColor whiteColor] darkColor:[UIColor blackColor]];
// config.primaryColor = [SLDPayByPaymentColor colorWithLightColor:[UIColor blueColor] darkColor:[UIColor blueColor]];
// config.appPayUseQrCode = NO;
// config.useDefaultResultPage = YES;
// [SLDPayByPaymentInterface updateConfig:config];

[SLDPayByPaymentInterface initWithAppId:{appId} partnerId:{partnerId} environment:SLDPayByPaymentEnvironmentDevelop];

...

return YES;
}

@end

SLDPayByPaymentEnvironment Description:

  • SLDPayByPaymentEnvironmentDevelop: The environment for developing and testing.
  • SLDPayByPaymentEnvironmentUAT: The environment for customer debugging.
  • SLDPayByPaymentEnvironmentRelease: The environment for product online.

Call methods in your class (Objective-C)

NSString *sign = [NSString stringWithFormat:@"iapAppId=%@&iapDeviceId=%@&iapPartnerId=%@&token=%@", self.appIdTextField.text, self.deviceIdTextField.text, self.partnerIdTextField.text, self.tokenTextField.text];
[SLDPayByPaymentInterface paymentInViewController:self withToken:self.tokenTextField.text sign:[GPBRSA encryptString:sign privateKey:[GlobalDefines privateKey]] deviceId:self.deviceIdTextField.text resultCallback:^(NSString * _Nonnull result) {
NSLog(@"resultCallback: %@", result);
if ([SLDPayByPaymentConfig defaultConfig].useDefaultResultPage == NO) {
[self showAlertWithMessage:result];
}
}];

Call methods in your class (Swift)

let token = self.tokenTextField.text ?? ""
let deviceId = self.deviceIdTextField.text ?? ""
let sign = "iapAppId=\(self.appIdTextField.text ?? "")&iapDeviceId=\(deviceId)&iapPartnerId=\(self.partnerIdTextField.text ?? "")&token=\(token)"
SLDPayByPaymentInterface.payment(in: self, withToken: token, sign: GPBRSA.encryptString(sign, privateKey: GlobalDefines.privateKey()), deviceId: deviceId) { [weak self] result in
print("resultCallback: \(result)")
if SLDPayByPaymentConfig.default().useDefaultResultPage == false {
self?.showAlert(with: result)
}
}

Payment Result Code Description

  • SUCCESS: The payee has received the payment successfully, and the entire payment process for the order is completed.
  • FAIL: Payment failed.
  • PAYING: Processing. Wait for the payment process to complete and return the final payment result.